outofthisworld
Well-known member
anyone have heard of life of feudal?? it seems pretty cool
Replaying Dragon Age series, and then finally playing Inquistion when I'm done. Excited to see how it turns out. Critics have been happy with it, though user reviews have been mixed. :/
From what I understand, DA:I is a great game but it's more similar to Skyrim than to DA:O, which is a shame because that game was a masterpiece. The tactical screen is basically useless, it plays more akin to an action rpg than a tactical rpg. So it really depends on what you're looking for.
Replaying Dragon Age series, and then finally playing Inquistion when I'm done. Excited to see how it turns out. Critics have been happy with it, though user reviews have been mixed. :/
I'm still concerned that they kept the 'action-oriented' fighting of DA2, since that's mostly just tapping the X-button constantly... but if they got away from the linear story and re-used levels from DA2, then I can forgive it easily.
Just picked up Inquisition on the way home from my night shift, and I'm aboot to fire it up.
Of all the reviews I read (perhaps a dozen), I found that only one thing mattered: on average, it took 75 hours to clear the game the first time, due to side-questing and exploration.
Plus, considering that there's the obvious three classes, and multiple ways that you can build up your power-base... I'd hazard a guess that I'm in for about 400-500 hours of play.
:thumbup:
Sounds like 'Origins', really. I played the hell out of that one. Made a character from every race and creed, just to see how it would affect the arcing storyline.
I'm still concerned that they kept the 'action-oriented' fighting of DA2, since that's mostly just tapping the X-button constantly... but if they got away from the linear story and re-used levels from DA2, then I can forgive it easily.
Personally, I actually liked the faster paced combat in DA2 more than in Origins, so I don't think that will be much of a problem in Inquisition for me. The thing I'm most concerned about though is if those many extra hours of content in DA:I are actually quests with full fledged stories and secondary characters, and not just cookie cutter fetch/collectible quests. After all, quality>quantity.
I'm bored of DA:I and now I'm gameless >.<
I feel yah.
I put 135 hours into my initial play-through... and I was left wanting afterwards.
All the time I sunk into cultivating alliances, upgrading different things, following sub-quests and whatnot... it all amounted to nothing.
Where was the defense of the keep I struggled to fix, like in DA: Origins - Awakening? Seriously, I was expecting to survive wave after wave of increasingly bad-arsed demons... and all I got was a final boss-battle that didn't make use of my alliances at all. >.<
And there's one other thing that's keeping me from pursuing secondary play-throughs... namely, the ease of the game itself. All encounters are simple, and you never feel overwhelmed... which is utter crap. Even the large-scale war-zones are broken up into easily-digestible groups.
*le sigh*
Its unfortunate that I got my hopes up so much. While I did get a massive amount of glee (Morrigan lookin' sexier than ever), and the game definitely served to expand that unique universe... I just don't think I'll ever be able to bring myself to complete a second run. The tedium of scouring the countryside for collectables without enough combat to break up the monotony would simply weigh far too heavily on my mind.
Thus, I went with a slightly more safe option, and picked up FarCry 4. Shooting people in the face with a bow will never get old. Plus, elephants.