It looks like the game turns off animations for pokemons that are far enough away, and their position only updates every so many frames instead of every frame. I think it's supposed to be a performance optimization, but in my semi-informed opinion... I don't think it's a very effective one. Strange choice.- Frame rates. There are some parts where I found Pokemon in the distance just moving so slowly because the frame rate was so bad. I also saw a small glitch yesterday when playing where my character was on uneven land and their foot was moving(?) up and down like they were tapping their foot, but it wasn't an idle animation. Maybe a patch will fix this? No idea.
After playing Sun and Moon back when it came out, I have no problem with the cutscenes so far here. My god, Sun and Moon was terrible with the cutscenes and hand-holding. It ruined that Gen for me so bad I didn't even bother playing Ultra Sun/Ultra Moon, not that it was much of a new game to begin with. Sword and Shield wasn't too much better, tbh, but I found the gameplay much more engaging since there was more to do.Two more minor negative points that I would add:
- Too much cutscene for my liking. Too much talking. Too many conversations where you'll talk to one person alone in a room, then two or three more people will appear out of nowhere to interject. This has been an issue with Pokemon for a few generations now. The stories aren't as interesting as GameFreak seems to think they are, so I wish they would knock it off.
Nope. Game Freak has been repeating this formula for years. I'm not always one to mind dialogue, especially if there's an engaging story behind it. But like you said, it's really not that interesting. Then again, also after playing Dragon Quest Builders 2 over the summer, the dialogue in this is nothing compared to that game. Holy hell was there a crap ton of dialogue in that game.(Am I too harsh?)
It's definitely different this time around. Not entirely sure how I feel yet about it either, but I'm also still early on in the game. We'll see how the story goes.- The worldbuilding is weird, at least so far. Pokemon has always had strange worldbuilding, but it's more noticeable in this game. I won't get into specifics because I'm still early on, and I don't want to assume that some of my questions won't be answered by the end. For now, it's just a bit meh.
So I'm dumb and didn't realize the mount horse action was in the same action menu where you heal. But regardless I think it is strange to have to go to a menu to call a horse to mount, which randomly shows up out of the blue. Not to mention that I find the controls a little cumbersome and the travelling really isn't all much faster. Not sure if this is just the horse or if other creature mounts are quicker.I've found some glitches where I can't complete some missions, including the one where I'm supposed to be able to have a horse. The game will not let me complete it for some reason.
I've been watching quite a bit of Horizon Forbidden West and Elden Ring gameplay on Youtube recently. Really makes me wish I owned a PS5 but I'm still no where near ready for one, not that I could even buy one anyway if I had the money to spend.
Watching those videos has had me itching to get back into playing some open world games on the Xbox. The Microsoft store recently had a sale so I decided to get Dragon Age: Inquisition dirt cheap to try out. I know it's a nearly 10 year old game, but it's not too bad. It's held up well graphically, imo. So far I'm about 10+ hours into it. I definitely don't love it though. Some animations are janky and character models are not the prettiest. I've found some glitches where I can't complete some missions, including the one where I'm supposed to be able to have a horse. The game will not let me complete it for some reason. The story is incredibly vague and not all that enticing to me either. Fights get repetitive with hack and slash combat, and some mechanics are not explained at all and are left for you to figure out. Not always a bad thing as I don't always mind figuring things out on my own, but sometimes I find myself lost trying to do something and it takes me longer than I'd like to figure it out.
The detail of the world and settings and exploration are what keeps me coming back though. For a nearly 10 year old game, the environments are still very pretty and look great. I just hate that I cannot explore everywhere I want to due to in-game limitations (lots of random dams/tree blockages in the Hinterlands) and the fact that no one apparently knows how to climb at all. I also hate that the A button is assigned for so many actions that it gets annoying when I try to jump onto something, but instead I find myself talking to an NPC. A lot of the missions are pretty good, not too tedious nor too quick. Some are fairly easy, yet some have a difficulty spike which I like. There is a mission I currently found myself not being able to progress with as the demons emerging from the rift were 5 levels higher than me with some sort of immunity that prevented most of my team from attacking them and then they pretty much obliterated everyone in my party. Even with changing armor and weapons, I still couldn't proceed to finish that mission so I will have to come back to it later. I did like the fact though that despite the fact my team died, I still manage to fall a couple demons and got my hands on some nicer weapons that unfortunately I cannot use yet due to level restrictions. But hey, if I wanted to farm some rare stuff and build XP I could just keep coming back to this mission until it's actually done. I like that I'm at least rewarded for my efforts despite not being able to complete said mission.
Not sure how long I'll continue playing this though. Because there's such a vague story I imagine this will eventually become pretty dry and not something I'll be able to dive back into right away. It's currently scratching the itch for the time being anyways.